Our paper Mobile Computational Photography: Exposure Fusion on the N900 was recently presented at SIACG 2011.
Also, our Convolution-based simulation of homogeneous subsurface scattering paper (extended version of Screen-Space Rendering of Translucent Objects) has been finally accepted to Computer Graphics Forum.
Finally, I'm working at Adobe's ATL (San Jose, CA) as a research intern until the end of August (it's a very cool project but it's top secret haha). Let's see if the weather gets better so I can fully enjoy this summer in California :)
PS: I'll upload these papers in a few days.